Chiaroscuro

Chiaroscuro is a non-casual game that emphasizes interdependence and balance between players inside a 2-d puzzle platforming environment. One player controls the physical character Yang, and the other guides his magical shadow, Yin. Through teamwork, players can solve puzzles and defeat enemies in their travels through the Shadow-Light realm.

In a little under 10 weeks, I designed Chiaroscuro's 2-player co-op gameplay; programmed key item interactions and Shadow Puppets game mechanics in Microsoft's XNA platform; created and animated characters and objects with Photoshop; performed several rounds of user testing; documented each week's iteration in our Development Wiki; and produced promotional images and videos.

Click here for a Demo Reel.
[Alternative text]

Three other students and I developed Chiaroscuro as our Senior Project; we presented the game at Stanford's Computer Science Software Faire 2011 and won OnLive's Best Game Award.

[Alternative text]

With feedback from users and my partners, I designed the gameplay such that both players had unique powers and needed each other to trapeze through the environment.

[Alternative text]

Following Agile Software Development principles, we produced Chiaroscuro in under 10 weeks. During this time, I programmed the Shadow Puppets game mechanics and key item interactions.

[Alternative text]

In addition to programming, I invented the majority of Chiaroscuro's objects, characters, and bosses. Using Photoshop, I animated their sprites and created promotional images.

[Alternative text]

I also recorded our progress in a Development Wiki, adding photos and videos of each week's iteration and documenting the results of user testing sessions I conducted.