Virtual Human Interaction Lab

VHIL seeks to understand the social implications of interactions among humans within immersive Virtual Environments, digital media, and communication systems. In the pursuit of this knowledge, researchers at VHIL also engage in discovering how Virtual Reality can be used to improve the quality of our lives and communication.

Becoming one of the lab's primary graphics gurus, I was recruited to develop virtual environments and create avatars for use in the researchers' studies. Upon returning for subsequent years, I served as a peer mentor to new research assistants and committed myself to programming our haptic devices, maintaining various hardware components, and leading several laboratory demonstrations. Additionally, I became even more involved with our researchers' dissertation works, attending their practice presentations to offer critiques.
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My images and videos have been published within Infinite Reality, IEEE Spectrum, The New York Times, and CNBC as well as aired on ABC News, The Wall Street Journal, CBS, and NSF.

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I taught over a dozen undergraduate researchers how to program virtual environments, using tools such as Photoshop, 3DStudio Max, Python, and WorldViz Vizard.

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I modified, textured, and animated Vizard Complete Character avatars, which enabled VHIL's researchers to complete social science experiments necessary for their dissertation work.

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As a Senior Research Assistant, I provided lab demos to Willow Garage, Sony, visiting scholars, and highschool students. I've also assisted with interviews from ScienCentral, NSF, and PBS.

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Even after my departure from VHIL, I am still deeply involved with and extremely passionate about my lab, its research, and our community.