Wild Wings

Wild Wings is a discovery game that teaches children about nature and the ecosystem. By physically acting out the behaviors of an eagle, children collaboratively hunt fish, birds, and other prey in a virtual environment to maximize their score. As they catch prey, children also learn various facts about each animal through audio-recorded fact cards.

Combining Arduino and Wiimotes with Processing, my team The Blue Giraffes completed Wild Wings in under seven weeks. In addition to user testing, I embedded wiimotes and flex sensors into costume components I created via pattern drafting, sewing, and hot glueing. These components added a level of immersion for the children and created a sense of unity among them as one virtual bird.

Click here for a Demo Reel.
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From the prompt "Toys for Learning," Wild Wings rose as an interaction design project focused on promoting collaboration and environmental awareness among children ages 7 to 10.

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Three classmates and I brainstormed numerous ideas and pitched them to our young users. We then divided the programming and costume construction tasks among the group.

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Embedding Wiimotes and flex sensors powered by Arduino into the costume components, I built wings to enable flying, eyes to discern food from dangerous trash, and claws to catch prey.

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We performed over 6 rounds of user testing with children from Nueva School and around the Stanford campus. From the kids' feedback, we further refined each iteration.

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Wild Wings placed as a Finalist in Disney's Learning Challenge at SIGGRAPH 2010. There, we demonstrated our project to conference goers and received the "Most Entertaining" award.